Before I launch into this weeks (slightly late) blog, I just wanted to shamelessly tout for your vote!. GSummit have a vote going for the top 10 most influential people in gamification. If you think that I may fit in there, I would really love a vote. You can vote for more than one person as well! Take a look here http://list.ly/list/Ef2-most-influential-people-in-gamification
On with the show!
One of the questions I get asked all the time is,
"What if people just don't want to play your game? How do you engage them?".
The answer comes in two parts, both as important as each... Read the full article...
First off, can I ask you all to go and take my new User Types test? I really want to test it out. Let me know if you think to results are fair or way off. Ping me on twitter (@daverage) and thanks!
This week I wanted to outline my process of problem solving. This may sound strange and it may be utter rubbish, but many have commented on how I go about it!
Problems are like puzzles that need to be solved. You know what the desired outcome is, you just have to figure out how to get there with the information you have available.
Let us examine the following client comment. "We want... Read the full article...
The more I consider motivation, the more I realise it is one of those things we in gamification use as a catch all. It's a bit like how we treat the term "game mechanics" and, well, gamification!
Generally speaking, you will hear the terms intrinsic and extrinsic when motivation is spoken about. You will hear Deci & Ryan, Dan Pink, Maslow and more spoken about. However, when it comes down to it our argument is always the same. Intrinsic motivation is always better than extrinsic rewards. At times you will also hear a futher comment that a balance of extrinsic rewards and intrinsic... Read the full article...
One of the things I have been asked on occasion is why I have included the Captain Up
gamification platform on my blog. In my own words, I would describe it as "Short Term, Thin Layer" gamification (something I will elaborate on in a future blog). A layer of veneer that has little or no long term engagement possibilities. The reason is because I wanted to. Simple as that. I though that some people who read my blog may find it a bit of fun - short term or not. I have a few hidden Easter egg style rewards on there, but for the most part is a vanilla install that people can play if they like... Read the full article...
After my last item about serious games
(Too Broad a Term to be Meaningful), one topic of debate came up. How can we determine if the term Serious Games is too broad, if we don’t really understand what games are?
I have looked into this question before and it has to be said, at an academic and philosophical level – it is muddy as hell. Generally it is accepted that a game is structure play (where play is free from form and rules). Here are a few definitions (taken mostly from Wikipedia).
Philosopher Ludwig Wittgenstein is often cited as discussing games in great detail in his book... Read the full article...